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You need to edit the ships before they appear in the game for shields and weapons AFAIK, everything else ok.Īlso (turning into an article) the 'Marine Repairs and Training' mod. Like adding speed to a ship so it doesn't take months to map out the universe. It may be considered cheating, but if you get into this game, it will take over your life, so certain things just make the time tax more manageable. Also recommnded is the 'X3 Editor 2' which allows you to make changes to ships. So you've got the 'Plugin Manager' for mods. #X3 REUNION XTENDED SHIPYARDS MOD#Also the 'Bounce' mod because the developers made the game in such a way that you fighters always fly into capital ships. you need a PC build by NASA if you start adding too many stations to a complex, so a guy found a way to crush them all into one station. It's a bit like Skyrim in that you can download a fix mod for whatever retarded decisions the developers made. It's got some options that make the cliff-face learning curve of the game more manageable for beginners. The best mod for this game is 'The Salvage Command Suite'. Also 'Star Wars Litcubes Universe' combines the Star Wars mod with another, which is really the better mod to play. I'm currently sorta playing the Battlestar Galactica mod, which is harder, but more complicated. You can just download the Star Wars mod (same guy made the X4 one) and play with the Star Wars ships. I can't fault X for not being the game I want it to be though and I'm glad other people are enjoying it. No game has gotten that far although Executive Assault 2 kind of tries to do that. One of my dream games would be a Space 4x game where you can take control of any unit and walk around the empire you have built or participate in ground and space battles. #X3 REUNION XTENDED SHIPYARDS MODS#Even the mods I've been recommended don't seem to solve this issue. ![]() Or start your own military themed empire and conquer the universe. I've not played a massive amount of X4 so correct me if I'm wrong but it seems really hard to just find combat missions. And Combat has always been X's weakest feature. I like playing open world space sims through combat for the most part and find going back and forth on trade routes to be dull. Or conquer a region and make your own military empire. I liked Mount and Blade because you could just be a soldier in a Lord's army. The thing with X is that allthough I'm glad it exists it seems like it's not really made for people like me. There are some video trailers describing the games in a nutshell: It had a pretty good tutorial of all the X games out there and a decent plot. I started off with X2, if you don't mind the dated graphics. I'd say it's a lot more involved in the sim/empire building part than M&B. Oh, you can fly any ship you see in the game, except for certain alien or Xenon enemy ships. #X3 REUNION XTENDED SHIPYARDS INSTALL#Install user made extended mods or stuff like Star Wars mods that add even more hours. I have a thousand or so hours in the X3 games. ![]() The previous games all had a overarching plot where you could use those fleets or ships to complete. #X3 REUNION XTENDED SHIPYARDS FULL#And finally to the point where u field multiple fleets of destroyers, frigates and carriers full of fighters and bombers and use them to wage war on sectors or factions. Eventually, you reach the point where u start buying the capital ships like battleships and carriers, laugh in glee as you watch your shiny capital ship destroy everything that has hounded you in the past. Start to build up factories and supply chains, produce your own trade goods and weapons, sell them off to NPCs for profitsssss. Buy new auto traders with that starting money and earn even more money, buy a heavy fighter or two. Proceed to trade, do side missions, to earn that starting money. You start off with a single, pathetic ship. Like the Freelancer sort of game but with a LOT more depth. Unless you count the first X:BTF game, the series has always been about empire building in space. ![]()
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